GAN Research
Reproduced and experimented with CycleGAN, StyleGAN, DCGAN, and SRGAN architectures, exploring edge and structure-preserving generative outputs.
Engineer · Artist · Visualist
About
"Jack of all Trades but Master of none,
but soon to be master of some."
Looks like you found the page in your surf! Just a guy trying to figure out what to do — an artist by heart and a problem solver by mind.
Currently pursuing a Master of Science in Visualization at Texas A&M, where I build interactive experiences, AR prototypes, and explore the intersection of deep learning and computer graphics.
Before grad school, I spent three years as a System Software Engineer at HPE, building tooling and test automation that engineers rely on every day. I also dabble in drawing, photography, and slowly mastering new creative tools.
Selected Work
Reproduced and experimented with CycleGAN, StyleGAN, DCGAN, and SRGAN architectures, exploring edge and structure-preserving generative outputs.
Built interactive AR experiences including ScavengAR Hunt — a staged AR scavenger hunt — using Unity, Vuforia, and AR Foundation with complete gameplay loops.
Hackathon Runner-Up ($9K prize) — a health log iOS app with Google Text-to-Speech integration. Led a team of 4 to 2nd place out of 20 teams at Sanford Health Hack.
Created a GUI tool used by 300+ HPE employees to execute CLI-based workflows more efficiently. Also built shared Python/PyTest utilities that reduced script length by ~40%.
Toolkit
Languages
Engines & Tools
Research