Pawan Subedi

GitHub LinkedIn justpawan7@gmail.com 415-860-4996

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Professional Experience

  • System Software Engineer
    Hewlett Packard Enterprises, San Jose, CA  ·  Jul 2022 – Apr 2025
    • Built shared Python/PyTest utilities adopted by 15 engineers, reducing overall script length by ~40% and improving test workflows.
    • Developed automated simulation test cases to identify defects and validate system limits across varied scenarios.
    • Integrated test automation into CI pipelines and improved failure triage by adding structured logging and clearer assertions.
  • Teaching Assistant
    Texas A&M, College Station, TX  ·  Aug 2025 – Present
    • Taught weekly lab sections for ~60 students, guiding them in Unreal Engine and building gameplay features using Blueprint scripting.
    • Provided hands-on technical support (debugging Blueprint graphs, actors/components, gameplay events), helping teams reach milestone deliverables and playable prototypes.
    • Graded assignments/projects for 60 students using a rubric, delivering feedback on gameplay functionality, Blueprint logic quality, and completion.
  • Intern Co-op
    Hewlett Packard Enterprises, San Jose, CA  ·  May 2021 – May 2022
    • Created a GUI tool used by 300+ employees to perform CLI-based workflows more efficiently.
  • Software Engineer
    Neighbor Marketing, Remote, New York  ·  Apr 2020 – Jun 2020
    • Led a team of 4 to build a property reviews web product using React/JavaScript; integrated Google APIs, Firebase auth, and automated email tooling.

Education

  • Master of Science in Visualization Texas A&M, College Station, TX
    Expected: May 2027
  • Bachelor of Arts, Computer Science and Data Science / Minor: Math Augustana University, Sioux Falls, SD
    May 2022  ·  GPA: 3.52 / 4.00

Skills & Interests

Programming Languages

C++ Python Java React JavaScript Swift HTML/CSS

Engines & Tools

Unreal Engine Unity Houdini PyTorch OpenCV Docker Git

Interests

Deep Learning Reinforcement Learning Football Drawing Photography Videography

Projects

  • AR/Game Projects (Coursework)
    Aug 2025 – Present
    • Built 3 interactive prototypes, including ScavengAR Hunt (AR scavenger hunt with staged progression) and Animal vs. Human, focusing on complete gameplay loops from setup to interaction to completion.
    • Implemented core game systems such as state-based progression, spawning/triggers, UI prompts, and interaction logic using Unity + AR stack (Vuforia/AR Foundation as applicable).
    • Iterated through playtests to debug tracking/interaction issues, refine UX clarity, and improve reliability/performance across builds.
  • Sanford Health Hack, Runner Up — Health Memo (Team Lead/App Developer)
    Sep 2022 – Oct 2022
    • Earned Second place and people's choice award out of 20 teams, winning a total of $9,000 prize.
    • Pitched a business plan and prototyped an iOS app that helped to keep logs of users' health.
    • Prototyped app using Swift, Parse, and Google API — embedded Google's Text-to-Speech and Speech-to-Text features.
  • GAN — Generative Adversarial Network
    Oct 2023 – Aug 2025
    • Reproduced and experimented with GAN architectures (CycleGAN, StyleGAN, DCGAN, SRGAN) using PyTorch/OpenCV, exploring edge/structure-preserving outputs.
  • Sanford Health Hack Runner Up — Pill Buddy (Team Lead)
    Sep 2019 – Oct 2019
    • Developed mobile application and presented product pitch, earned second place out of 12 teams, and won prize pool of $7,000.
    • Designed a user-friendly interface that allows 5,000+ elderly Sanford patients to check their drug interactions to prevent overdose.

Leadership & Affiliations

  • Conference Volunteer
    ACM SIGGRAPH 2024, Denver, CO  ·  Jul 2024 – Aug 2024
  • Communication Director
    Augustana Student Association, Sioux Falls, SD  ·  Aug 2019 – May 2020

Professional Experience

  • Teaching Assistant
    Texas A&M, College Station, TX  ·  Aug 2025 – Present
    • Taught weekly lab sections for ~60 students, guiding them in Unreal Engine and building gameplay features using Blueprint scripting.
    • Provided hands-on technical support (debugging Blueprint graphs, actors/components, gameplay events), helping teams reach milestone deliverables and playable prototypes.
    • Graded assignments/projects for 60 students using a rubric, delivering feedback on gameplay functionality, Blueprint logic quality, and completion.
  • System Software Engineer
    Hewlett Packard Enterprises, San Jose, CA  ·  Jul 2022 – Apr 2025
    • Implemented robust functions leveraged by 15 team members that cut the general lengths of scripts by 40% using Python, Pytest.
    • Worked on system simulation project — defining, identifying defects and pushing the limit of the system with different test cases and automations.
  • Software Engineer (Intern Co-op)
    Hewlett Packard Enterprises, San Jose, CA  ·  May 2021 – May 2022
    • Created a user-friendly GUI that facilitated more than 300 employees in executing specific CLI-based tasks efficiently.
    • Enhanced web app UI by applying Python, Django, MongoDB, Celery, and Elasticsearch, resulting in the successful achievement of project objectives.
  • Software Engineer
    Neighbor Marketing, Remote, New York  ·  Apr 2020 – Jun 2020
    • Led a team of 4 to design and develop a property reviews website to impact 250,000+ people using React, JavaScript, and other relevant tools.
    • Implemented Google API to support location/auto-completion, Firebase authentication for profiles, and Mailchimp for automated emails.

Education

  • Master of Science in Visualization Texas A&M, College Station, TX
    May 2027
  • Bachelor of Arts, Computer Science and Data Science / Minor: Math Augustana University, Sioux Falls, SD
    May 2022  ·  GPA: 3.52 / 4.00

Skills & Interests

Programming Languages

C++ Python Java React JavaScript Swift

Tools

Unreal Unity Houdini PyTorch Keras Django Docker OpenCV Git

Interests

Deep Learning Reinforcement Learning Drawing/Painting Football Photography Videography

Projects

  • AR/Game Projects (Coursework)
    Aug 2025 – Present
    • Built 3 interactive prototypes, including ScavengAR Hunt and Animal vs. Human, focusing on complete gameplay loops from setup to interaction to completion.
    • Implemented core game systems such as state-based progression, spawning/triggers, UI prompts, and interaction logic using Unity + AR stack (Vuforia/AR Foundation).
    • Iterated through playtests to debug tracking/interaction issues, refine UX clarity, and improve reliability/performance across builds.
  • GAN — Generative Adversarial Network
    Oct 2023 – Aug 2025
    • Learning and reproducing different GAN papers: CycleGAN, StyleGAN, DCGAN, SRGAN.
    • Tried achieving similar result as Canny edge detector using GAN models with OpenCV, PyTorch.
  • Sanford Health Hack, Runner Up — Health Memo (Team Lead/App Developer)
    Sep 2022 – Oct 2022
    • Pitched a business plan and prototyped an iOS app that helped to keep logs of users' health.
    • Earned Second place and people's choice award out of 20 teams, winning total of $9,000 prize.
    • Prototyped app using Swift, Parse, and Google API — embedded Google's Text-to-Speech and Speech-to-Text features.
  • Twitter Clone, CodePath Project (iOS App)
    Oct 2020
    • Created a clone of Twitter using Swift, Storyboard where users could login and stay connected without losing credentials and tweets.
    • Implemented features like retweeting, favoriting a tweet, and infinite scrolling for a better user experience.
  • Sanford Health Hack Runner Up — Pill Buddy (Team Lead)
    Sep 2019 – Oct 2019
    • Developed mobile application and presented product pitch, earned second place out of 12 teams, and won prize pool of $7,000.
    • Designed a user-friendly interface that allowed 5,000+ elderly Sanford patients to check their drug interactions to prevent overdose.

Leadership & Affiliations

  • Conference Volunteer
    ACM SIGGRAPH 2024, Denver, CO  ·  Jul 2024 – Aug 2024
    • Supported conference operations by assisting attendees and staff across high-traffic areas, ensuring smooth day-to-day flow.
    • Communicated clearly with diverse attendees and organizers to resolve issues quickly and keep activities running on schedule.
    • Gained exposure to current industry/research directions in computer graphics, games, and interactive tech through on-site programming and demos.
  • Communication Director
    Augustana Student Association, Sioux Falls, SD  ·  Aug 2019 – May 2020
    • Led team of 6 responsible for conducting Transparency and increasing the visibility of 100+ clubs.
    • Improved the overall experience of students and updated the Association website.
    • Organized 2019 Senate election with a successful participant count of 30+ students.

Certificates

  • Deep Learning Specialization (Coursera)
    • Sequence Models — Mar 8, 2023
    • Convolutional Neural Networks — Feb 11, 2023
    • Structuring Machine Learning Projects — Jan 6, 2023
    • Improving Deep Neural Networks: Hyperparameter Tuning, Regularization and Optimization — Oct 19, 2022
    • Neural Networks and Deep Learning — Sep 23, 2022
  • Broadway Course Completion
    HTML, CSS, JavaScript — 2016